![]() ![]() The Scourge will eventually deploy more necropolises however, so clearing a zone does not mean it is safe forever.Īfter a certain number of battles have been won on a server, additional rewards are available. Destroying all the necropoli in a zone will cause that zone to no longer be under attack. Upon its defeat, the Shadow of Doom will yield a, 50 reputation with the Argent Dawn, 30 Necrotic Runes, and has a chance to drop a chest piece of the Undead Slaying set.ĭestroying all four Shadows of Doom will destroy the Necrotic Shard, heal nearby players for 10,000, grant them a powerful buff, and stop new Scourge from spawning there (at least for a short time).ĭestroying all the Necrotic Shards attached to a necropolis will destroy the necropolis. The Acolyte will then convert into a Shadow of Doom, which is a tough 70 elite mob. Each of these engineers can be "disrupted" through the use of eight Necrotic Runes. When the strength of the shard reaches zero, four Cultist Engineers will appear and start to heal it. The Shards near the undead are weakened as the undead are killed. They yield if slain while having the equipped. The undead are non-elite and grant 5 Argent Dawn reputation until the end of honored, unlike normal undead. These shards are always surrounded by a large number of undead. The necropoli are accompanied by Necrotic Shards, which are visible on the ground near each of the flying citadels. If you look on the world map, areas under attack (excluding capital cities) will be marked with a purple skull. The ones over the major cities seem to be permanent but they only spawn low level Scourge for the introductory quest. There are also necropoleis over the capitals. NPCs near Argent Dawn tents in the major cities will note where the necropoleis are attacking, and how many are in each zone. See a collection of maps showing possible spawnpoints for scourge forces The zones that get attacked are Eastern Plaguelands, Burning Steppes, Blasted Lands, Tanaris, Azshara, and Winterspring. The zones under attack have purple skull markers on the continent-level maps. Ģ7 September 2016 Necropolis invasions, Necrotic Runes, and the Shardsĭuring the Scourge Invasion, numerous high-level zones are under attack by one or two flying necropoli each. ![]() The Argent Dawn has already heeded their desperate call for help, setting up camps inside the besieged cities and rallying the defense against the encroaching darkness. The city guard will need all the help they can get once the Scourge unleashes its wrath on the cities. Skeletal shock troops are standing by to commence the attack, led by abominations and gruesome undead officers. ![]() Whatever their purpose there may be, the world will surely be better off if they are destroyed before their evil plans are fulfilled.Ī necropolis has appeared outside Stormwind and Undercity, and soon the assault on these capitals will launch in full force. There are also reports of Scourge agents showing up in Stratholme, the Scholomance, Dire Maul, the Scarlet Monastery, Shadowfang Keep, and the Razorfen Downs. Those who wish to take up arms against the undead invaders should speak with a representative of the Argent Dawn to learn what regions need help and how the defense is holding up. If the mortal races focus on clearing the Scourge camps all over the world that have sprung up beneath each necropolis, perhaps the invasion can effectively be halted or even repelled. As more and more invasion attempts are beaten back by the defenders, the Argent Dawn will be able to bestow increasingly more powerful blessings upon those fighting the invaders. ![]() With each victory against the Scourge, the defense grows stronger. Members of the Argent Dawn organized a worldwide counter to the Scourge invasion, keeping an eye out for any necropolis sightings and passing on their information to all adventurers willing to aid them in their struggle.
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