Gameplay in Record Keeper uses the old-school Active Time Battle System. Aside from Nightmare Dungeons, the objective with all of these dungeons is to beat the enemy as quickly as possible to reap the most rewards for your victory a win in under 30 seconds is usually the best time the game will ask for. The Labyrinth has continued to grow every few months with a rotating list of equipment to be found and new bosses added, which are a mix of element-focused and realm-focused. There's also the Labyrinths, where the player must bring three parties to explore a corridor of paintings variously containing treasure, stat boosts, debuffs, and enemies. Since Nightmare Dungeons was in use in English when Nightmare Dungeons began began in Japan, they were renamed Torment Dungeons and the Theme Naming was lost. note Torments were originally called Nightmare Dungeons in Japan and the Nightmare Dungeons were Abyss Dungeons. Magicite and Cardia dungeons are tiered in levels of power, with Cardia also being divided into Dream, Torment, and Dreambreaker dungeons, each harder than the last. These include Nightmare Dungeons, Puzzle Bosses that require clever strategy to defeat Magicite Dungeons, a series of bosses based on Elemental Rock-Paper-Scissors that need elementally-focused teams to defeat and Cardia Dungeons, where each dungeon is themed around a particular realm and the player must bring their best fighters from that realm or suffer stat penalties for off-realm characters. The "endgame" content is permanent and varied. As the metagame has evolved, these rotating weekly events became primarily a means to give newcomers a way to recruit characters, and all players a way to stockpile resources to upgrade their party. Other events may also rotate weekly, including events where the player can play them repeatedly to collect tokens to exchange for items, events where the player can fight a particularly powerful boss from the realm being spotlighted in the current Challenge Dungeon, and events where the player must fight a gauntlet of enemies with entirely different parties, or a single party that must have the endurance to beat multiple bosses. The other regular content is weekly Challenge Events, timed events that are themed around a few particular characters and tend to be accompanied by relic banners spotlighting them. An expansion of this idea are Record Dungeons, where the player controls a party combined of their protagonists and that game's characters and actually plays through the game's events on a short map they explore and watch cutscenes that recreate the events of the games. The bulk of the content are Realm Dungeons, which have players fight in recreations of iconic battles of the games in a rough retelling of the game's events. Record Keeper's dungeons are paintings that represent various Final Fantasy games and related enemies. Mog and relive the struggles of the past stored within the records. To do so, he must travel into the realms of the paintings attuned by Dr. Mog, the head librarian of the kingdom, believes something is afoot, and enlists his finest protégé, the Record Keeper Tyro, to restore the paintings and save the kingdom. All is well until one day, the paintings mysteriously begin fading, throwing the entire kingdom into chaos. The story centers around a great kingdom whose livelihood thrives off a library of records, and within those records, which take the form of paintings, are the tales of brave heroes of the past (a.k.a. It is the second game of this style in the series, following All the Bravest. Mog, Tyro, P'soon, Elarra Bottom row Cid, Namingway, Shadowsmith, Wedge, Biggsįinal Fantasy: Record Keeper is a Freemium game for mobile devices that's based on the mythril-munchingly popular Final Fantasy games.
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